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:iconphantombladev18:

Artist's Comments

Here's how my model turned out for GameArtisan's Dominance War mini comp turned out. Definitely wanted to finish this mini comp for the practice, since creating a character from scratch with a high res sculpt is a process that's new to me. I did run into some problems and because of it, I have the process down now (I hope). I'm going to have to step up my game significantly for the actual comp though - some of the guys on 3DTotal alone are unbelievable, both in terms of raw skill and creativity. Conversely, this guy didn't have much thought put into him at all -- just sculpt and see what happens:)

BTW: for the actual comp:
1. Sculpt HEAVILY. A lot of the detail gets washed away when rendered to texture

2. Finish the model unwrap before bringing it into Mudbox. Seriously, the normal map can get screwed up if you play with the UVW's too much afterward

3. Don't count on Crazybump anymore. Effin thing wants a license, and I don't wanna hit up uTorrent

4. Make sure you allow enough time for unwrapping, skinning, texturing, etc. It's fun to sculpt and model, but get those done quickly - the texture could've been a lot better...

That being said, compared to what I handed in for the second D-War, this is LEAGUES better! Plus, it's just nice to be back in the groove and working on something.

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February 28
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